MOD V1.0k?at_001at_001at_002at_002at_003at_003at_004at_004at_005at_005 at_006 at_006 at_007 at_007 at_008at_008at_009at_009at_010at_010at_011at_011at_012at_012at_013at_013at_014at_014at_015at_015at_016at_016at_017 at_017!at_018"at_018#at_019$at_019%at_020&at_020'at_021(at_021)at_022*at_022+at_023,at_023-at_024.at_024/at_0250at_0251at_0262at_0263at_0274at_0275at_0286at_0287at_0298at_0299at_030:at_030;at_031<at_031=at_032>at_032?creaturepalcus@doorpalcusAdrunkBencounterpalcusCfamilymanDguardEitempalcusFjailGjailHjailImagnusJmelloKmoduleLnicoMplaceablepalcusNReputeOrudePsc_001Qsc_001Rsc_002Ssc_002Tsc_003Usc_003Vsc_004Wsc_004Xsc_005Ysc_005Zsc_006[sc_006\sc_007]sc_007^sc_008_sc_008`sc_009asc_009bsc_010csc_010dsc_011esc_011fsc_012gsc_012hsc_013isc_013jsc_014ksc_014lsc_015msc_015nsc_016osc_016psc_017qsc_017rsc_018ssc_018tsc_019usc_019vsc_020wsc_020xsc_021ysc_021zsc_022{sc_022|sc_023}sc_023~sc_024sc_024sc_025sc_025sc_026sc_026sc_027sc_027sc_028sc_028sc_029sc_029sc_030sc_030sc_031sc_031sc_032sc_032sc_033sc_033sc_034sc_034sc_035sc_035sc_036sc_036sc_037sc_037sc_038sc_038sc_039sc_039sc_040sc_040sc_041sc_041sc_042sc_042sc_043sc_043sc_044sc_044sc_045sc_045sc_046sc_046sc_047sc_047sc_048sc_048sc_049sc_049sc_050sc_050sc_051sc_051sc_052sc_052sc_053sc_053sc_054sc_054sc_055sc_055sc_056sc_056sc_057sc_057sc_058sc_058sc_059sc_059sc_060sc_060sc_061sc_061sc_062sc_062sc_063sc_063shiftysnootysoundpalcusstorepalcusstupidtitiantriggerpalcusunkvalneerwaypointpalcusyohn""C $:D$%:&';'q);)=+;x+ -:C-.^1/0:112:24;4X6;6%8;`89^P:<\s<7>]>Y@_@B[BD;DiF9F1H:kHI<7JK8LM;M[O9O#Q:]QR<)ST8TV9VIX:XZ<OZ[8\]0mo_Q;7lW_2"g+/.3a@&x1W9WbSY9YbZ9'[b\]^p_?aac'dffphhj`k-mmopqkr9ttv"wx~y[{{}~5ʀW& ܇f2r@Α~{%Pݞ: fNz׮b/q=ȸ"Pڿ2[DmQ}`>1{k8 zUq5!dA*cfgw<aUl"<NCS V1.0B //:://///////////////////////////////////////////// //:: FileName at_001 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:18:33 PM //::////////////////////////////////////////////// void main() { } NCS V1.0B: talked_to_guard7 //:://///////////////////////////////////////////// //:: FileName at_002 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:23:34 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 1); } NCS V1.0B: talked_to_guard7 //:://///////////////////////////////////////////// //:: FileName at_003 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:44:52 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 2); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_004 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 5:48:38 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 1); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_005 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:02:49 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 2); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_006 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:13:44 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 3); } NCS V1.0B: talked_to_guard7 //:://///////////////////////////////////////////// //:: FileName at_007 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:30:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 4); } NCS V1.0B^ talked_to_guard7talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_008 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:31:25 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 4); } NCS V1.0B: already_congrat7 //:://///////////////////////////////////////////// //:: FileName at_009 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:42:21 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "already_congrat", 1); } NCS V1.0B: already_congrat7 //:://///////////////////////////////////////////// //:: FileName at_010 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 7:05:30 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "already_congrat", 1); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_011 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 10:57:58 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 3); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_012 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 10:59:07 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 2); } NCS V1.0B; talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_013 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:18:11 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 1); } NCS V1.0B^ talked_to_guard7talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_014 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:20:45 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 4); } NCS V1.0B\ talked_to_guard7talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_015 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:05:45 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 4); } NCS V1.0B] talked_to_guard7talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_016 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:06:03 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 4); } NCS V1.0B_ talked_to_guard7talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_017 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:06:21 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 4); } NCS V1.0B[ talked_to_guard7 talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_018 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:06:38 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 4); } NCS V1.0B; talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_019 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:07:18 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 2); } NCS V1.0B9 talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_020 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:07:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 2); } NCS V1.0B: talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_021 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:08:00 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 2); } NCS V1.0B< talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_022 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:08:25 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 2); } NCS V1.0B8  talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_023 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:08:40 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 2); } NCS V1.0B; talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_024 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:09:46 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 3); } NCS V1.0B9 talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_025 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:10:11 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 3); } NCS V1.0B: talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_026 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:10:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 3); } NCS V1.0B< talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_027 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:10:54 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 3); } NCS V1.0B8  talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_028 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:11:11 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 3); } NCS V1.0B9 talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_029 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:11:59 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 1); } NCS V1.0B: talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_030 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:12:11 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 1); } NCS V1.0B< talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_031 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:12:24 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 1); } NCS V1.0B8  talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_032 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:12:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 1); } ITP V3.28Dh  dAH (08@HPX`hpx (08@HPX`ht$,4<DLT\%0&L'()* 89:dG"H#I$J%1x234562,- . 18 ;<=>+/?/ # BDCk E!K&   ? '(  &? ,* 8 C? K)!+ W ^? b#,  n v? {  ?   PA -0 !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTIONMagnusmagnusCommonerMellomelloCommonerValneervalneerCommonerUnkunkCommonerNiconicoCommonerTitiantitianCommonerYohnyohnDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~-=C  $%  !"#&'()*+,.013568</2479:;>?@ABITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  DLG V3.28hd+,#BT [N $ L\l|  $0 Xdp|    DP x       $ L X     @LX     4@ ht    ( L p    4 Xd        $ H T x     < H l |     4 D h t    , P `   ! , 4 < D L W       ? @ D Eh I P T [ _ f j q u v  z           C D H I M N  R             h i m n r s  w         i j n o s t x  | & ' + , 0 1  5 n o s t x y }           = > B C G H  L m n r s w x  |                       $ % &  * R S W X \ ] ^  b             (      & ' + ,4 0 1  5 c j n o< s t u  y    H          P        X          `!          hl       L  M Q R   V                  D  E I J  N   O                `  a e f $ j   k    ,       4     \  ] a b < f   g    D       L    J K O PT T  U { |  \       d       l     > ? C Dt H  I    |            c d h i m n  r                3 4 8 9 =  >                = > B C G  H j k o p  t                         T U Y Z  ^               DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wp!Yoush back again?sc_017sc_032sc_030sc_031K;I... *hic* I'm feelin' bettah now *urp* an' I won' go home.at_004sc_017sc_032sc_030sc_031E5Thish afternoon? Well, I wash drinking at the Cow......and then I when outshide for pish. I'm shtandin' there, minding my own bushn'sh, when thish big bully comesh and BOOM! I'm lyin' in my own puddle.VFNope. Jush big. Then BAM and pish EVERYWHERE. Here, shmell thish...5%Yesh. Biggy bigg big. Huuuge. *hic*Alley... alley... Yesh, I think sho. And there wash thish shound! Like WEEEE! WEEEE! Shcared the pish out of me. Well, *hic* more pish. A little.Alley... alley... Yesh, I think sho. And there wash thish shound! Like WEEEE! WEEEE! Shcared the pish out of me. Well, *hic* more pish. A little.5%Yesh. Biggy bigg big. Huuuge. *hic*UECoursh I do. Ish Magnush. Magnush... Uh, Magnush... Just Magnush.P@S'not Magnush, it's MAGNUSH! I's... I's had too much to drink. What probl'm?What 'bout it?#Ish what a probl'm?2"Ale? What 'bout ale? I like ale.$Too *hic* much what?'Ale? You'sh got ale? Drinking what?SCAr-rent... Aren't you glad didzn't shay BANANA! HAhahahaha! *ulp**I's had too much to drink!at_012}mWha... wha!? What did you... My head - ohhhhhh god, my head, the hangover, it's like the wrath of the GODS!at_008~nNo. I didn't try to steal anything, I was just drunk. *sniff* I'm always drunk, since Marney left... *sniff*"Sho, I c'n go now?7'*sob* Oh god, Marney, I need a DRINK...vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners.M=Never mind, go back to sleeping. Or passing out, either one.J:Whoah, watch the shoes. I think I'll go stand over there.RBOne more time from the top, Magnus. Tell me about this afternoon.K;I don't suppose you remember anything about this afternoon?+Yes, that part I'd deduced.bRDo you remember anything else about the man who pushed you down? Anything at all?E5NO! No, that's fine. I think that's enough for now.at_011C3And you said he was bigger then you? Are you sure?H8And are you sure he came from the alley, the big person?D4The guy who was running; did he come from the alley?C3And you said he was bigger then you? Are you sure?=-So do you, ah, remember your name, Mr. Dwarf?9)Tell me a little about yourself, Magnush.K;I guess you mean "Magnus." Do you have this problem a lot?"Drinking too much.&Is it often a problem?=-Never mind. Tell me about yourself, Magnush./Drinking, y'know, too much ale.O?Yeah, let's talk about something else. Tell me about yourself.E5But is it a PROBLEM for you, when you drink too much?`PI sense some circular reasoning here. Lets go back and talk about you, Magnush.ALE!G7NO! I don't! I... Never mind, tell me about yourself.@0No, I'm asking if it's a problem, your drinking!^NStarting to feel like I've had too many myself! Lets talk about you, Magnush.+Oh for the love of... ALE!P@... Yes, I suppose I am. Now, Magnush, tell me about yourself.Oh, forget it.RBLet's... talk about something else. Tell me about this afternoon.*(Use the scroll on Magnus)Truthsaying scroll equals instant sobriety. Good to know, that. In the meantime, answer me: did you attempt to steal the scroll from Stowen's shop this afternoon?{k...oh. Well, hrm, that was a waste of a scroll. Sorry, Magnus. Yohn will, I'm sure, let you out shortly.P@Yes, Yohn will let you out in a minute. Sorry for your trouble.6&I, uh, I'll leave you to your grief...sc_006sc_019sc_018sc_014sc_016   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     !#%(+.1469;=?A  "$&')*,-/023578:<>@"BCDFHJLMOQSUWY[]_acegikmoqsuvxz|}~EGIKNPRTVXZ\^`bdfhjlnprtwy{ITP V3.28 Xt4 (08@HP  !"#$MAINSTRREFIDLIST   DLG V3.28G.o5 $ L\l|  $0 Xd    (4 \h t       8 D l     <H lx      , P \      8D h !         <               T         w x | }l        t        |       " # ' (  , B C G H L M  Q                        j  q u v  z  {             4  5 9 :  >  ?   C          , - 1 2  6 | }           ( ) - .  2 3  7 ~   (       0    n o s t8 x  y    @    o v z {H      L    S T X YT ]  ^    \       d   | }  h        p    : ; ? @x D  E        8 9 = >  B        DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpk[Are we any closer to getting this worked out? Patty and the kids will be worried about me.sc_034sc_035sc_037sc_036Ah, look mate, I don't know what's going on here, but I've got a family to get home to. I had nothing to do with this, honest. It's not my fault I was in the wrong place at the wrong time.at_013sc_034sc_035sc_037sc_036I wasn't, in case that's what your implying, loitering around the building. I was on my way to Yin's Books three streets over to pick up a new text. I've an appointment with a particularly adept student this afternoon, and much to my surprise, she's absolutely devoured everything else I have for her to read. I'm afraid if I don't keep her occupied, she'll grow bored and move on to other scholarly pursuits.sHave you ever HEARD an alarm imp, ? It was all I could do to stay standing, much less continue walking!I didn't, I'm afraid, get a good look at your culprit. I was still reeling from that awful sound, and it was already getting dark. Although, now that you ask, I do recall... Yes, I did see something in that general direction. A flash of very bright yellow, about chest height, through a hole in the crowd. Like a fancy gown, or tunic perhaps, maybe something one of my clients' would wear.P@No, I'm afraid that's it. I'm sorry I couldn't be more helpful.Alright, fair enough. My name is Titian Hans. I live with my wife, Patricia, and our two kids, Emi and Titian Junior. We have a small house in the western city, not too far from where your boss picked me up this afternoon. And obviously, I'm not a thief.I'm a teacher; I teach beginning reading and writing to the young sons and daughters of local nobles. I'm not a wealthy man myself, but I learned the skill as an adolescent, spending afternoons in my fathers' workshop. Though he couldn't read, and showed little interest in learning, Dad's store carried some relatively cheap versions of biblical texts and local almanacs, all of which I studied at length.Link? No, I've barely even met the man. I'd occasionally buy one of his sausages-on-a-stick for the kids on a special occasion, but beyond that I don't think I've said two words to the man. I've little use for magics.at_019sc_037N>Ahhh, my eyes! So bright! The light, it... it's beautiful...at_014#Yes, I tried to steal the scrolls. I needed the money for Patricia, so just once she could have some nice clothes. And Stowen, with his fancy sausages and fancier sorceries; he had plenty! If it weren't for that blasted imp, he'd never have even known it was even missing!{kYes, yes, I know. I... *sigh* I'm sorry. I don't know why I didn't confess immediately, I just thought, I don't know, maybe they'd accuse that idiot orc or that little drunken fellow; neither one would likely even notice he was in jail! Or maybe that snotty elf mongrel. He could stand to be taken down a peg or two. Oh, gods, what am I going to tell Patty?\L*sniff* So are they going to lock me up for long? I miss my family already.vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners.B2They'll have to wait a while yet, sir. Sit tight.?/That's not my call, sorry. I'll be back later.QAOnce again, please, sir: walk me through this afternoons' events.C3What were you doing around the time of the robbery?bRSo, if you were just passing by, why were you stopped outside when Yohn found you?p`Fair enough. Did you notice anything suspicious, particularly around the alley beside the shop?dTA yellow gown or tunic, then; I'll make a note of it. Anything else you can recall?oThink nothing of it, sir. I'll go talk to the other prisoners; I might have some more questions for you later.at_024[KWe'll see about that, sir. In the meantime, please tell me about yourself.fVWe'll get to that in a minute, sir. For now, please tell me what you do for a living.=-Is there any link between you and Mr. Stowen??/Thank you, Mr. Titian. We'll talk again later.qThen, if you don't mind, I'd be interested to know why you were right outside his shop when the robbery occurred.*(Use the scroll on Titian)rbYes, look into the light, Titian. Now tell me: did you try to steal those scrolls this afternoon?I'm sorry, Titian, but whatever your reasons, a crime is a crime. You'd have been found out by the Truthsayer tomorrow, anyway.P@Goodbye, Titian. I'm going to inform the guard of my discovery.G7That's between you and the judge, Mr. Hans. I'm sorry.sc_006sc_055sc_033sc_050  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  "$ !#%&')+-/124689;=?AB(*,.0357:<>@CDEFDLG V3.28+<acU\i1 $ LXdp|   8H p|    D P x  $ 0 X d      @P`p  (4 \h    @P`    $4D lx   ( P` p ! " $ 0 #< d p $|   %   & < H T '`  ( ) * 4 +@ h ,t -  .  / D 0T | 1  2 3 $ 0 4< d 5p 6   ,8 \h     @L p |      < `p     <L p|    $ HT x    8D h t ! 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W  W X X X X<  #X NX OX SX TX@/ XX  YX X X X XH0 X  X X X X XP' X X  X Y Y Y YX1 Y  Y gY hY lY mY`& qY rY  vY Y Y Y Yh2 Y  Y 4Z 5Z 9Z :Zp& >Z ?Z  CZ aZ bZ fZ gZx3 kZ  lZ Z Z Z Z& Z Z  Z [ [ [ [4 #[  $[ r[ s[ w[ x[& |[ }[  [ [ [ [ [% [ [  [ [ [ [ [  [ '\ (\ ,\ -\6 1\5 8\! ?\ F\ M\ T\DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpk[Used the scroll yet? Just talk to your chosen culprit, and use it during the conversation.sc_020sc_021sc_022sc_023sc_024sc_025sc_026Well, I'm disappointed we've wasted the scroll, but I can't say I'm unhappy he's not our man. The red tape on convicting an Earl for petty thievery would be the stuff of legends.at_010With his thriving courier business? You really suspected him? I guess I should be happy I don't have to worry about a lightning-fast thief cleaning our the lower west side, but I'd rather nab the real culprit.at_010Blast! I've wanted to bag that noxious cretin for years! Points for trying, recruit, but just because we WANT someone to be guilty doesn't make it true.at_010Aww, the drunk? Well, I guess it was a possibility. Still, really? A drunken dwarf almost making off with a bundle of semi-valuable scrolls? The guy can barely stand!at_010*sigh* Well, I guess you did your best, recruit. Better luck next time. If there is a next time; they're not going to give me another scroll after this debacle. I'll call you when it's time for your shift.Unk? You thought Unk masterminded this, and not Nico or the jumpy gnome? I guess they don't train you lot for detective work now that we've got the truthsayers around.at_010Titian? Really? Well, I'm glad it was you with the scroll and not me. I never would have guessed such a normal guy would stoop to petty thievery. Very nicely done, recruit. You'll do well around here. The result, no doubt, of my expert tutelage, heh.at_009Yeah, I'll open the cages in a minute. In the meantime, you've managed to solve your first case a good half hour before your very first shift. Go take a break, recruit; you've earned it!N>So, you've have a chance to get to know our deadly half-dozen?sc_007sc_008sc_009sc_010sc_011sc_012 Already? Alright, now, are you absolutely sure? We've only got one scroll, and if you pick the wrong one, we're left with five possible thieves and no way to determine the culprit until morning. And I'll have to explain the waste of a very expensive magical item.zAlright, here you go. Go talk to your best guess at the culprit, and read the scroll during the conversation. Good luck!at_007~Well, like I said, we're looking for a single thief. The other five are innocent. Given that, and since none of this lot are known criminals by trade, it's a safe assumption that five of them are telling the truth. Of course, the sixth is almost certainly lying through his teeth to save his arse. I'll tell you what I know of each man, but you'd do well to speak to them first.E5Both, as far as I can tell. I'm told he's not a bad guy when he's sober, but seeing as how I've never once seen the dwarf even approach sobriety, that's not much consolation. So long as you keep your distance, though - and don't mind the smell of partially digested ale - he's not too much trouble, usually.0 On purpose? No, not really. But could he have wandered in and grabbed the scrolls in a confused stupor, then fled from the alarm? That, I could see. I almost hope it was Magnus, since I'd have an excuse to hold him long enough to see him sober. Always been curious what he'd be like."Alright, ask away.sc_007sc_008sc_009sc_010sc_011sc_012You know what that weasel said to me when I brought him in? No, on second thought, I won't repeat it. My Mam raised her boy better than that. I'd like nothing better than to see that heinous, nasty little monster stay locked up for good. But he's been a pox on this city for way too years with that black tongue, and in all that time I've never once heard anything linking him with a crime.}Flower arrangements. I'm absolutely serious. The guy is the greatest purveyor of custom bouquets this side of the Yin river. They come from miles around to buy his goods, and I've seen the primmest, most proper nobels grin and bear his slander just for a chance to see his work hung on a family tomb, or in their daughters' wedding, or used to woo a sweetheart. Damndest thing.}No, not by a long shot. Now, would he do it out of spite over some minor disagreement? That, I don't know. But I can hope.aQHa! Strange is one way to put it. Supposed to be an incredible courier, though.Yes, he's well known and respected among the merchants and nobles for his expedience and reliability. I don't know how much something like that pays, but I sure hope it's enough he doesn't need to turn to thieving.7'If that fidgeting little gnome decides to turn to thievery - and gets good at it - I get the feeling we'll be seeing a lot of valuables turn up missing. I can't imagine many security systems or guard rosters are capable of dealing with an intruder whose stroll is faster than most mens' sprint.Everyone's a suspect 'till I see proof otherwise, if we're gonna do this investigation right. And he does work in the shop: he's the only one who was already, presumably, inside to begin with.Uh, have you spoken to Unk much yet? I've heard tell even full-blooded, dirt-stupid orcs laugh at him behind his back. I'd guess he was dropped as a child, but for Unk, drop-kicked is probably a closer guess.I don't suspect him of stealing it on purpose, no. The Unk I know wouldn't know what to do with them. But like with Magnus, I could see it happening as an accident. Big guy picks it up, forgets he's holding it, starts heading home for the day, and freaks out when the imp starts screaming... He might not even remember doing it at all, which is going to make interrogation an interesting proposition.It's been my experience that the scroll has a... "focusing" effect. Even the most scattered or defective mind will recall details impossible to remember under normal circumstances once in its thrall.There was a time when yeah, I'd have let him out already. He certainly doesn't need the cash. You seen his house? I could probably stuff everything I own in the world into the foyer.There's been a rash of nobles caught or suspected of burglary lately. I hear tell it's some sort of stupid fad. They do it for the rush of possibly getting caught; the thrill of the theft. Too much bloody time on their hands, you ask me.Tititan? Well, on the one hand, he's got a nice job - better than most - and doesn't really seem the type. He told you about his teaching gig, right?Their kids, usually. And that's the thing: Guys' surrounded all day long by the snot-nose progeny of the city's wealthy and powerful while he's firmly planted in the middle class. I could see that getting to anyone, given enough time.No, don't get me wrong; I don't really think he's capable of theft. But I can at least imagine a scenario where it's possible.l\You've still got a bit before my shift is up, friend. I suggest you enjoy it while you can.dTHey, guess you're the new recruit. Poor bastard. I'm Yohn, lieutenant with the Watch. Welcome to the Quarry, Hithonia's own home away from home for the drunk and disorderly. Citizens on the wrong side of the law end up here, on the wrong side of these bars. I think you're early; my shift doesn't end for another hour yet, by my watch.at_002Heh, fat chance a' that, friend. I leave some new meat to hold down the fort and something happens on what should have been my watch, it'll be my mess to clean up. You have a look around, and I'll call you when it's time for me to head home.Getting a feel for the place, eh? Probably a good idea. I'll give ya a yell when I'm heading home. In the meantime, the grand tour: This is my desk. Over there are the cells. In the cells are prisoners. And thus concludes our tour.hXHrm, interesting bit of gossip, that. Like I said, drunk and disorderly are my bread and butter, most nights. Usually I just collar a drunk or two and let 'em sleep it off. On rare occasions I have to break up a brawl, maybe give a couple of hotheads a night to discover the benefits of nonviolent problem solving skills. Tonight, though... Well, earlier this evening, I was on patrol in the southwestern quadrant of the city, over near the Branded Cow. I'm strolling along, "six o'clock and all is well," you know the drill. That's when the alarm imp went off. Damn near stopped my heart; I hate those things.O?I ran over immediately - well, once that bloody imp scream stopped echoing in my skull - to see what had set the thing off. Turns out this one belonged to the owner of Studious Stowen's Sorceries and Sausage. And outside, clutching their ears and looking confused, were the six unlucky blokes you see in my cells now.No, I don't. But I couldn't very well interrogate 'em on the spot, what with the lot of us being half-deaf. So I carted them back here, and we're waiting for a truthsayer to take a look at the issue. I may not know which one did it, but I'm damn sure one of them did.It's a branch of sorcery specializing in bringing out the truth. I usually don't have too much to do with magic-types, but these fellows are alright. Make detective work a breeze. A couple quick incantations over the suspect and he can't tell a lie to save 'is mother's life. I hear they cost the crown a pretty penny, but as long as I'm not payin' the bill, I'll take all the help I can get. Ours is busy in a neighboring town, though, so we've got to hold these six 'till tomorrow morning.It's not very likely, no, for three reasons. One, that I'd like to think even the dumbest team of thieves would have enough collective brainpower not to fall for such a simple trap. Two, the object being stolen wasn't all that valuable by itself, really; splitting such a tiny amount of loot between two or more people wouldn't be worth the risk. And three, all six are pretty well known around town, and none of them have ever been seen to so much as say hello to any of the other five, ever.It's not very likely, no, for three reasons. One, that I'd like to think even the dumbest team of thieves would have enough collective brainpower not to fall for such a simple trap. Two, the object being stolen wasn't all that valuable by itself, really; splitting such a tiny amount of loot between two or more people wouldn't be worth the risk. And three, all six are pretty well known around town, and none of them have ever been seen to so much as say hello to any of the other five, ever.It's a branch of sorcery specializing in bringing out the truth. I usually don't have too much to do with magic-types, but these fellows are alright. Make detective work a breeze. A couple quick incantations over the suspect and he can't tell a lie to save 'is mother's life. I hear they cost the crown a pretty penny, but as long as I'm not payin' the bill, I'll take all the help I can get. Ours is busy in a neighboring town, though, so we've got to hold these six 'till tomorrow morning./Why bother? Like I said, the truthsayer will be here in the morning. I mean, sure, I might miss the old ways, sometimes. Smackin' a thief with a spellbook, a few rounds of "good guard, bad guard," maybe keeping 'em in a room with a roaring fire for an hour then offering a nice cold mug of ale if they talk... Was a time they said old Yohn could make an INNOCENT man confess! Which, ah, might not sound like it, but was a compliment. Now, though, I rarely even bother asking any questions 'till they're under the spell. Waste of breath.Ha! Wouldn't that be nice, to see a 'sayer show up and we've already got our man... Alright, recruit, tell you what. I might not be able to magically interrogate all six, but I DO have one scroll I was assigned for emergencies. You can talk to those six scofflaws all you want, even ask me some questions if you need clarification. If you think you've got a good idea of the culprit - and you'd better be sure, since we can only do this once - let me know and I'll give you the scroll.~Well, like I said, we're looking for a single thief. The other five are innocent. Given that, and since none of this lot are known criminals by trade, it's a safe assumption that five of them are telling the truth. Of course, the sixth is almost certainly lying through his teeth to save his arse. I'll tell you what I know of each man, but you'd do well to speak to them first.I don't think so, no. Wouldn't have had enough time. In the end, nothing was even actually stolen. The would-be thief tried to take a case of some common, mid-level spells - probably 'cause it was easy to carry - but tripped the alarm imp when he opened the side door. We found the scrolls, complete and unharmed, in the alley. I figure the thief panicked, ditched the loot, and tried to hide in the nearest crowd he could find. The would-be thief tried to take a case of some common, mid-level spells - probably 'cause it was easy to carry - but tripped the alarm imp when he opened the side door. We found the scrolls, complete and unharmed, in the alley. I figure the thief panicked, ditched the loot, and tried to hide in the nearest crowd he could find.|lNothing was stolen, in the end. The would-be thief tried to take a case of some common, mid-level spells - probably 'cause it was easy to carry - but tripped the alarm imp when he opened the side door. We found the scrolls, complete and unharmed, in the alley. I figure the thief panicked, ditched the loot, and tried to hide in the nearest crowd he could find.&Ah, guess you're new in town, then; all the locals know the Branded Cow. Even if half of 'em are too scared to set foot inside, not that I blame them. Nasty place, that: full of thugs and mercs and anything else that floats up when the gutters overflow. Was a time when scraping the remains of would-be heroes off the floor of that hole was a full time job for a new recruit to the Watch, though it's been pretty quiet lately. Me, I'd say it's more likely that we're running out of adventurers than that the place has calmed down.Yeah, you'll run into them on this job plenty. Magical little buggers, asleep most of the time, 'till you say their trigger word. Then, they just sit still and stare at whatever object they've been set to watch: the front door, some magical doodad, hell, the owners' favorite stuffed dog, I dunno. And if their target moves, even an inch, SCREEEEEE! Half the neighborhood will hear about it. Gah, my ears, they're still ringing.Yeah, you'll run into them on this job plenty. Magical little buggers, asleep most of the time, 'till you say their trigger word. Then, they just sit still and stare at whatever object they've been set to watch: the front door, some magical doodad, hell, the owners' favorite stuffed dog, I dunno. And if their target moves, even an inch, SCREEEEEE! Half the neighborhood will hear about it. Gah, my ears, they're still ringing.&Ah, guess you're new in town, then; all the locals know the Branded Cow. Even if half of 'em are too scared to set foot inside, not that I blame them. Nasty place, that: full of thugs and mercs and anything else that floats up when the gutters overflow. Was a time when scraping the remains of would-be heroes off the floor of that hole was a full time job for a new recruit to the Watch, though it's been pretty quiet lately. Me, I'd say it's more likely that we're running out of adventurers than that the place has calmed down.Don't be too hard on yourself, recruit. It was your first crack at the big time. Luckily, we have the truthsayers these days to help us out, so our failure to find the culprit is a minor setback. Go get some rest before your shift.ZJDidn't I tell you to take a break, Detective? You've certainly earned it.O?Yeah, I used it on Valneer. I'm afraid I've wasted the scroll.M=Yeah, I used it on Mello. I'm afraid I've wasted the scroll.L<Yeah, I used it on Nico. I'm afraid I've wasted the scroll.N>Yeah, I used it on Magnus. I'm afraid I've wasted the scroll.=-I'm sorry; he seemed the most likely suspect.Alright.K;Yeah, I used it on Unk. I'm afraid I've wasted the scroll.;+Yeah, I used it on Titian. We got our man!O?Without a doubt, Yohn. Are you going to let the others go now?&Will do. Thanks boss! Will do, thanks.:*No, I'm still finishing my interrogations.gWI've interrogated the prisoners and determined the truth. I'm ready to use the scroll.WGOn second thought, I think I'll ask a few more questions of our guests.E5Actually, I wanted to ask you some questions first...Yes, I'm ready.+Thanks, I'll be right back.-Any tips for my questionings?C3Alright, I'll go talk to the prisoners and be back.at_003RBActually, I've already talked to them, and I'd like your thoughts.sc_013F6So is Magnus drunk, or does he always smell like that?;+So, do you think he's capable of our crime?J:Alright, thanks Yohn. I'll get back to my interrogations.N>Interesting, thanks. I had a question about another prisoner.F6Actually, never mind; I'll continue my interrogations.7'Nico could use some lessons in manners.=-Certainly seems a likely candidate, then, eh?>.Really? Never? What does he do for a living?-So he doesn't need the money?;+There's something very strange about Mello..So his business is doing well? You hope??/So why is Unk here? Surely he's not a suspect?=-But wouldn't he know, then, to avoid the imp?@0True. But would he know to steal scrolls, then?VFIf he doesn't remember it himself, will the scroll work on him at all?YIIt seems unlikely someone as well-bred as Valneer would be a petty thief.)But now? What's changed?I9Titian seems nice enough. Do you really think he did it?@0Yes, we talked about it. Teaches nobles, right?,Wow, so you think he did it?+Will do. See you in a bit.SCActually, I was curious about the prisoners you've got locked up...J:Alright, I'll come back when it's time for my shift, then.QAYou can take off early, if you'd like. I'm ready to get started.J:Alright, I'll come back when it's time for my shift, then.\LIn the meantime, I was curious about these prisoners you've got locked up...*Just taking a look around.8(Um, fascinating, thanks. See ya around.5%Prisoners, eh? What are they in for?@0Fascinating. I'll see you when my shift starts./What's different about tonight?!Whoah, then what?-You think they're all guilty?&What's a "truthsayer?"]MIs it possible, if not all six, at least more than one was in on the robbery?]MIs it possible, if not all six, at least more than one was in on the robbery?&What's a "truthsayer?"<,So, what now? Have you questioned them yet?]MWell, I'm not doing anything. Why don't I see if I can ferret out the truth?6&Sounds like fun, I'll get right to it!at_003I9I'll see what I can dig up. Any tips for my questioning?C3Alright, I'll go talk to the prisoners and be back.at_003'Did the thief get away?1!Did you discover what was stolen?>.So you think they're in it together? All six? The Branded Cow?J:Thanks for the information. Back to your story, though..._OGood to know; I'll steer clear. You mentioned something called an "alarm imp?"L<Hrm, sounds useful. I guess you headed over to investigate? Alarm imp?L<Hrm, sounds useful. I guess you headed over to investigate?J:And what was that Branded Cow place you mentioned earlier?J:Thanks for the information. Back to your story, though...Yes?(*sigh* Alright, will do.E5Just checking in. 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A small-time merchant, perhaps.Titian familymanx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl002$2 NW_AARCL002 nw_mcloth011 NW_MCLOTH011 nw_cloth021z2 NW_CLOTH021nw_it_creitem146W3NW_IT_CREITEM146 nw_cloth0262 NW_CLOTH026 nw_cloth010o2 NW_CLOTH010x2_cus_lastwordsyaza{ax2_cus_lastwords nw_cloth0272 NW_CLOTH027valneerValneerUranHis mouth permanently locked in a look of scornful contempt and his finely-tailored clothes growing grimey in their new surroundings, this half-elf nobleman looks very out-of-place in his dank cell.Valneersnootyx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl002$2 NW_AARCL002 nw_mcloth011 NW_MCLOTH011 nw_cloth018w2 NW_CLOTH018 nw_cloth003h2 NW_CLOTH003yohnYohnIlltree*Yohn appears quite comfortable in full plate, wearing it with an ease born of years in the Watch. Those same years, however, have also gifted him with a network of scars covering every inch of exposed skin. You gain the immediate impression that he's not a man to be trifled with.Guardguardx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockedtalked_to_guardtalked_to_Mellotalked_to_Valneer talked_to_Unktalked_to_Nicotalked_to_Titianalready_congratnw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl002$2 NW_AARCL002x2_cus_armoroffakalamax2_cus_armoroffaith nw_wswss001j NW_WSWSS001 x2_maarcl044c5 X2_MAARCL044 nw_armhe0064252 NW_ARMHE006 x0_wblmml002&3 X0_WBLMML002 x0_ashmlw001(?2 X0_ASHMLW001unkUnkClubfootUnk seems confused. Not with any particular event or question, but just in general; you get the feeling it's a constant state for the hapless Half-Orc.Unkstupidx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl008(2 NW_AARCL008 nw_cloth022{2 NW_CLOTH022 nw_waxhn001 NW_WAXHN001 nw_cloth022{2 NW_CLOTH022 nw_cloth006k2 NW_CLOTH006melloMelloIngrrarPossessed of all the patience of a hyperactive squirrel, Mello seems unable to even stand still without twitching. It's a suspiciously unusual trait in a gnome, given that his people are known for their patiently crafted machines and magics.Melloshiftyx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl002$2 NW_AARCL002 nw_cloth009n2 NW_CLOTH009 nw_cloth017v2 NW_CLOTH017nicoNicoAlino_A rough-looking human obviously not pleased with his incarceration. He scowls as you approach.Nicorudex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl002$2 NW_AARCL002 nw_cloth017v2 NW_CLOTH017 nw_cloth024}2 NW_CLOTH024 x2_cloth008ja X2_CLOTH008 nw_cloth014s2 NW_CLOTH014 x0_cloth002 X0_CLOTH002 x0_cloth002 X0_CLOTH002 nw_mcloth012 NW_MCLOTH012 nw_cloth018w2 NW_CLOTH018 nw_cloth0282 NW_CLOTH028 nw_cloth003h2 NW_CLOTH003 nw_cloth010o2 NW_CLOTH010x2_cus_shiftertuaaax2_cus_shiftertunic nw_cloth019x2 NW_CLOTH019 nw_cloth025~2 NW_CLOTH025 nw_cloth006k2 NW_CLOTH006 x0_cloth004v X0_CLOTH004 nw_cloth023|2 NW_CLOTH023 nw_cloth009n2 NW_CLOTH009 nw_cloth013r2 NW_CLOTH013 nw_cloth008m2 NW_CLOTH008 nw_cloth004i2 NW_CLOTH004 x2_mcloth001c X2_MCLOTH001 nw_mcloth020 NW_MCLOTH020 x2_it_pmrobeq x2_it_pmrobe x2_mcloth005cc X2_MCLOTH005 nw_cloth011p2 NW_CLOTH011 nw_cloth024}2 NW_CLOTH024 nw_cloth022{2 NW_CLOTH022 nw_cloth015t2 NW_CLOTH015 nw_cloth017v2 NW_CLOTH017 nw_mcloth011 NW_MCLOTH011 nw_cloth0272 NW_CLOTH027 nw_cloth025~2 NW_CLOTH025 nw_cloth022{2 NW_CLOTH022magnusMagnus OondercroftThis stout fellow is more than a few kegs past even dwarven limits. The stench of ale follows his wavering stagger like a cloud.Magnusdrunkx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl002$2 NW_AARCL002 nw_cloth001f2 NW_CLOTH001 Portcullisp# nw_door_grate x2_door_death Portcullisp# nw_door_grate x2_door_death Portcullisp# nw_door_grate x2_door_death Portcullisp# nw_door_grate x2_door_death Portcullisp# nw_door_grate x2_door_death StorageExitnw_door_ttr_20 x2_door_death Portcullisp# nw_door_grate x2_door_deathx0_librarydesk  x0_librarydeskChair9 plc_chair F  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ab~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%APQRUSTVWXYZ[\]^_`abcdefghijrsklmnopqtuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGH^_IJKLMNOPQRSTUVWXYZ[\]`abcdefghijklmnopqrstuvwxyz{|}~3458N679:;<=>?@ABCDEFGHIJKLMOPQRSTUVWXYZ[\]^_`abckldefghijmnopqrstuvwxyz{|}~      !"#$%&'(EF)*+,-./0123456789:;<=>?@ABCDGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_{      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 P b c d g ] e f h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                     ! " # + , $ % & ' ( ) * - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C K L D E F G H I J M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c k l d e f g h i j m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~          % &                   ! " # $ ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S i j T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h k l m n o p q r s t u v w x y z { | } ~        !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSbcTUVWXYZ[\]^_`adefghijklmnopqrstuvwxyz{|}~     ,- !"#$%&'()*+./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDE[\FGHIJKLMNOPQRSTUVWXYZ]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$:;%&'()*+,-./0123456789<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     ;LMNQOPRSTUVWXYZ[\]^_`abcdefnoghijklmpqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-.A|@   !"#$%&'( )+-/123789:;*,.0456<=>?@BCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklnprtuvzmoqswxy{}~       !"#$%&'()*+,-./0123468:<=>579;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[ \]^_`abcdef'gikmopqrstuzhjlnvwxy{|}~UTC V3.283LP H D<=>?@ABCDEFGHIJKLMNOPQRSTUVXYZ[\]^_`abcdefg$0<{|   ! @ L V   W [   !"# $ %&'()d*d+?,- ._ /p 0 1 2 3 4 5 6 7 8 9  :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>>>>>>>>.>>>> >->>j?@ABCD E*FG E9FG EJFG E[FGH Il IxJ& KTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentmagnusMagnus OondercroftMagnusx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl002 nw_wswss001  !"#$%&'()*+,-./0123456789:;Whijmz}~klnopqrstuvwxy  !"#$%&'()*+,-./012UTC V3.284 cs[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxyz{|}~lt   0 : F O   V Z !"#$%&'()*+,-./0123 45 6 7 89: ; <=>?@dA2B?CD E^ Fo G~ H I J K L M N O P  QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUUUUUUbUU UUUwUUjU-U.VWXYZ[ \)]^ \8]^ \I]^ \Z]^_ `k `wa( bTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentmelloMelloIngrrarMelloshiftyx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl002 nw_wswss001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRn  !"#$%&'()*+,-./0123IFO V3.28P11f0.   9 C O S B nA ? \ X Y i j k l { ! " # $ % & ' ( ) *+,- ./0Mod_IDMod_MinGameVerMod_Creator_IDMod_VersionExpansion_PackMod_NameMod_TagMod_DescriptionMod_IsSaveGameMod_CustomTlkMod_Entry_AreaMod_Entry_XMod_Entry_YMod_Entry_ZMod_Entry_Dir_XMod_Entry_Dir_YMod_Expan_ListMod_DawnHourMod_DuskHourMod_MinPerHourMod_StartMonthMod_StartDayMod_StartHourMod_StartYearMod_XPScaleMod_OnHeartbeatMod_OnModLoadMod_OnModStartMod_OnClientEntrMod_OnClientLeavMod_OnActvtItemMod_OnAcquirItemMod_OnUsrDefinedMod_OnUnAqreItemMod_OnPlrDeathMod_OnPlrDyingMod_OnPlrEqItmMod_OnPlrLvlUpMod_OnSpawnBtnDnMod_OnPlrRestMod_OnPlrUnEqItmMod_OnCutsnAbortMod_StartMovieMod_CutSceneListMod_GVar_ListMod_Area_listArea_NameMod_HakListMod_CacheNSSList^" )j_p1.68 module000MODULEjailx2_mod_def_loadx2_mod_def_actx2_mod_def_aqux2_mod_def_unaqu nw_o0_death nw_o0_dyingx2_mod_def_equ nw_o0_respawnx2_mod_def_restx2_mod_def_unequjail  !"#$%&'()*+,-/0UTC V3.28-T cDg[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxlt   z 5 A I   N R !"#$%&'()*+,-./0123 45 6 7 89: ; < =>?@2A2B?CD EV Fg Gv H I J K L M N O P QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUU UUU UjU-U.VWXYZ[ \!]^ \0]^ \A]^ \R]^_ `c `oa, b{TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentnicoNicoAlinNicorudex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl002 nw_wswss001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnyz{~|}   !"#$%&'()*+,ITP V3.28X0h (08@HPX`hpx~8    ##8 !"#$ P<}MAINSTRREFIDLIST  !"#$%&'()*+,-./   FAC V3.28pM 54l< $0DP\ht     (     )222dd2d2dd2ddFactionListFactionParentIDFactionNameFactionGlobalRepListFactionID1FactionID2FactionRepPCHostileCommonerMerchantDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKL DLG V3.28J$(/ $ L\l|  $0 Xd    (4 \h t       8 D lx     < `l      D P t      ,8 \h            @               X         M N R Sp W X  \    x                     Z [ _ ` d e  i         E L P Q U V W  [                 ( ) - . 2 3  7         ~                S T X Y(  ]    ,      ! " 0 &   ' I  J N O 8  S    <    $  % ) * D .   / m  t x y L  }    P    Q  R V W X [   \    `       h    (  ) - . p  2    t         |    H  I M N  R   S             3 4 8 9  = s t x y }    DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpeUOffer still stands, fresh meat. You. Me. A knife. One walks away, one fades away.sc_034sc_038sc_042sc_046What? Come to gloat, mouthbreather? Me inside the cage, you outside, and suddenly you're a tough guy. Tell you what, you wait 'till they sort this mess out and I'm on that side a' the bars; we'll see who's lookin' brave and who's eating dirt.at_029sc_034sc_038sc_042sc_046QASod off, copper-top. You're not getting one more word out of me.You sit there in yer fancy threads and ask ME, Nico, if I tried to steal a measly few cantrips? When I get out of here, you better start running, ...That's it, I'm done wasting my time with you, ya thick-skulled taffy. Bugger off, and wake me when you've found the REAL thief.I9Name's Nico, and that's all you need to know, copper-top.8(I go where the money is, simple as that.-Can I? Sure. Will I? Nope.Ooh, I'm shakin'. Tell you what: you want answers, you come real close to the bars and ask yer questions; I'm hard of hearing, y'see...at_020;+Wha- what? What did you do, you... you...at_0152"No. I was there to buy a sausage.0 I like sausage. It's delicious.~nI hear you caught your man, arse-lick. And this is the interestin' part - it's NOT ME. Open the bloody door!So I played your stupid game, ya half-wit tosser, and looked into your magical light. You gonna let me out know, or are you afraid I'll mess up that pretty face?vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners.>.Or, I walk away, you rot in a tiny cage. Bye.]MWell, aren't we in a delightful mood. I think I'll go question someone else.P@Changed your mind yet? Ready to tell me your side of the story?Suit yourself.fVNow, let's hear your side of the story. I assume you deny trying to take the scrolls?XHSo are you angry at being called a thief, or being called a petty thief?:*Well, if that's how you want to play it...at_025ZJThere's no need to be rude, sir. Let's start by you telling me about you.gWOn the contrary, I could do with a bit more. What do you do for a living, for example?+Could you be more specific?J:You're not helping your case by being combative, you know.5%Yeah, no, I don't think so. Goodbye.o_I'd rather keep my face intact, thanks. Moving on, though: did you try to steal those scrolls?((Use the scroll on Nico)YINico, did you try to steal the scrolls from Stowen's shop this afternoon?A1Oh. Uh, are you SURE you didn't try to steal it?<,*sigh* Well, better report to Yohn, I guess.B2I, uh, don't have the key, must have dropped it...2"Yohn will let you out in a minute.sc_006sc_056sc_018sc_060sc_051  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  "$& !#%'()+,.013579:<>@BCD*-/2468;=?AEFGHINCS V1.0B9   //:://///////////////////////////////////////////// //:: FileName sc_001 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:17:56 PM //::////////////////////////////////////////////// int StartingConditional() { return TRUE; } NCS V1.0B9   //:://///////////////////////////////////////////// //:: FileName sc_002 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:20:06 PM //::////////////////////////////////////////////// int StartingConditional() { return TRUE; } NCS V1.0B9   //:://///////////////////////////////////////////// //:: FileName sc_003 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:22:34 PM //::////////////////////////////////////////////// int StartingConditional() { return TRUE; } NCS V1.0B talked_to_guard3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_004 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:23:48 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_guard3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_005 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:24:00 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 1)) return FALSE; return TRUE; } NCS V1.0B talked_to_guard3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_006 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:35:01 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_007 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:49:09 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_008 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:49:25 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") > 0)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_009 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:49:38 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_010 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:50:10 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_011 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:51:48 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_012 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:52:23 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_guard3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_013 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:52:47 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_014 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 5:49:11 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") == 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_015 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 5:50:57 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") == 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_016 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:18:19 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_guard3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_017 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:19:04 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_guard3 ",talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_018 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:25:05 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 5)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_019 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:25:53 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_guard3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_020 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:33:47 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_021 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:34:44 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") == 4)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_022 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:36:27 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_023 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:36:41 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_024 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:36:54 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_025 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:37:05 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_026 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:37:18 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") == 4)) return FALSE; return TRUE; } NCS V1.0B already_congrat3 ",talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_027 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:44:11 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "already_congrat") == 1)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") == 4)) return FALSE; return TRUE; } NCS V1.0B already_congrat3 ",talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_028 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:45:48 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "already_congrat") == 1)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") != 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_029 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:55:33 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") < 3)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_030 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 10:56:05 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") == 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_031 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 10:56:19 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") == 3)) return FALSE; return TRUE; } NCS V1.0B talked_to_Magnus3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_032 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:13:09 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Magnus") < 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_033 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:17:35 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") == 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_guard3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_034 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:19:16 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_guard") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_035 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:28:54 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") < 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_036 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:33:05 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") == 3)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_037 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:33:30 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") == 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_038 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:59:46 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") < 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_039 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:00:04 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") < 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_040 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:00:24 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") < 2)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_041 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:00:38 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") < 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_042 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:01:06 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") == 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_043 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:01:21 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") == 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_044 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:01:34 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") == 2)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_045 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:01:44 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") == 2)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_046 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:02:10 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") == 3)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_047 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:02:23 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") == 3)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_048 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:02:36 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") == 3)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_049 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:02:47 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") == 3)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_050 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:08:59 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_051 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:09:22 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_052 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:09:54 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_053 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:10:19 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") > 0)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_054 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 12:10:34 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") > 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Titian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_055 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 3:52:55 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Titian") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_056 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 3:53:12 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_057 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 3:53:29 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_058 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 3:53:42 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") == 4)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_059 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 3:53:53 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") == 4)) return FALSE; return TRUE; } NCS V1.0B talked_to_Nico3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_060 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 5:11:33 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Nico") == 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Mello3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_061 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 5:11:47 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Mello") == 0)) return FALSE; return TRUE; } NCS V1.0B talked_to_Valneer3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_062 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 5:12:10 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Valneer") == 0)) return FALSE; return TRUE; } NCS V1.0B  talked_to_Unk3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_063 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 5:12:28 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "talked_to_Unk") == 0)) return FALSE; return TRUE; } DLG V3.28O<q-,p3 $ L\l|  $0 Xd    (4 \ h       8 D lx     @P t    4 X d        $ H l|    $ HPX`h%         D               \            t     * + / 0| 4 5  9                         E F J K O P  T             " #  '                    ^ _ c d h i  m         I J N O S T  X       _  ` d e 8  i    <       @   !   % r  s w x H |   }    P     K  L P Q X U   V    `    K  R V W h  [    l       t    8  9 = > | B   C                     e f j k o p  t        $ % ) * .  /             D E I J N U \ c jDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wp}mAwwww c'mon man, I'm bouncing off the walls in here. I can't stand cages. Let me out let me out let me OUT!sc_034sc_039sc_043sc_047Hey, psst. PSST. Hey buddy, unlock a door for a gnome, huh? I'll be your best friend for life. A gnomes' a good friend to have, yes indeedy, so how 'bout it, huh? Huh?at_030sc_034sc_039sc_043sc_047I'm running and running and then bad bad BAD sound, and POW! I hit a wall and the wall hit me and everything spins spins spins and then I'm in the wagon! Now I'm here and I'm going craaaaazeeeee. I've got places to be, places to BE!QAI see lots, lots of people, but spinning 'round not seeing faces.qaOne count 'em one pair of legs, from the alley, yes yes, brown pants, hee hee hee! No red shirt!Hey, biggie big person, pants is about all I ever see of you large types. Humans, elves, orcs; you're all just legs and feet and in the way to a gnome with places to go go go!QAMe? I'm nobody. Just Mello. Oh oh oh, yeah, I'm a gnome! Why?M=Do? Do do do do? I run. Here, there, up, down. Zoom zoom!aQZoom zoom IS the job! Zip zip packages go here, notes go there, back in a flash!L<Yep yep! No gnome's faster than Mello! Best in the bizzzz!rGood good great, yes yes yes! All the sellers and buyers know me. "If it's gotta be there yesterday, use Mello!"at_0216&Shiny shiny shiny shi-ny shiiiinyyy...at_016H8No. I have plenty of money. My business is doing well.`PIs it true? Is it true? The human took the scrolls? Then why am I STILL HERE?eUI looked in your light! I told you the truth! Now let me out let me out let me OUT!vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners.oTake a deep breath and count to ten. No, no, not while running, that defeats the... Never mind, I'll be back.,Tempting, certainly, but no.o_If you wouldn't mind, sir gnome: please walk me through the events of this afternoon once more.I9What were you doing outside Stowen's shop this afternoon?wgThe imp, yeah, I've heard they're pretty rough. Don't suppose you caught a glimpse of the thief, then?D4Was anyone coming out of the alley when you arrived?k[Wait, you're certain about that? You saw brown pants coming from the alley? Nothing else?wgBrown pants and bigger than a gnome: that's good to know. Thank you, Mello. You've been very helpful.at_026E5First, how about you tell me a little about yourself?B2Yeah, gnome I guessed. But what do you do, Mello?4$I meant more in terms of profession.9)Oh, a courier. I guess that makes sense.4$So I take it business is good, then?7'I'll keep that in mind. Thanks, Mello.N>So what, then, were you doing outside Stowen's, sitting still?)(Use the scroll on Mello)tdThat seems to have slowed you down a bit. Now: did you try to steal the scrolls from Stowen's shop?UE*sigh* Well, there's that scroll wasted. Guess I'd better tell Yohn.I9Because they haven't opened the cages yet. Relax, gnome.WGYohn will open the cage shortly. Calm down before you break something.sc_006sc_057sc_018sc_061sc_052  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  "$&( !#%')*+-/13568:<>@ACEGHI,.02479;=?BDFJKLMNDLG V3.28[|'P6H? $ L\l|  $0 Xd    (4 \ h       , 8 `lx    <H p     @L p|     0 < ` l       DP t    , P t|          P               h                                          $ % ) * . /  3                                 {  |         n  o s t  x  y   }            A  H L M  Q  R   V          y  z ~        3  4 8 9  =  >   B      ) * . /h  3 i j n ol  s    p     F G K Lx P  Q               U V Z [ _  `        ^ _ c d h  i               j q u v  z        ; < @ A E  F                ` a e f  j                ~             D E I J  N         DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpzj*sigh* What IS taking your superior so long? If I tarry here much longer my clothes will be out of style.sc_034sc_040sc_044sc_048Well met, . I trust this whole mess has been sorted out, yes? Am I free to go now? Your, ah, contemporary over there promised I would grow accustomed to the stench. I assure you, he was quite mistaken.at_031sc_034sc_040sc_044sc_048|Well, I wasn't shopping there, if that's what you're implying. I graduated from such cantrips before I could properly walk.k[Yes, well, I... I had a good reason to... *sigh* Alright look, can I trust your discretion?Well, you see, it's just that some of the other nobles have taken to... Slumwalking, I believe it's called. For a thrill, you see. I wanted to try it out for myself.Yes, yes, exactly. It's silly, I know, but I have to admit, it's quite the thrill. Clutching your coin purse, constantly glancing over your shoulder, not knowing if some young ruffian is going to hit you over the head any moment...=-You wouldn't? Where would you suggest, then?wgAre you INSANE!? Have you SEEN the types that frequent those alleys? Are you trying to get me KILLED?G7The thief? *snort* Like I would pay attention to such riff-raff. The only thing I remember, aside from that horrible screeching, was getting bumped by some hoodlum charging out of that alley around the side of the building. He didn't even excuse himself, the scum! Just grabbed his silly hat and kept going.No, I was too distracted by your overzealous officer in the chainmail over there. It's hard to concentrate on much else when you're being manhandled by a wall of metal! Me? ME tell YOU about ME? I'm Valneer Uran, Earl of Ushon, land of the rolling hills! Have you never heard of my mother, Vaneera, queen of the south bank elves? Perhaps, then, you know of my father, Subiir, king of the highland tribe of the Ujow?wgUpper class? Upper class!? Look at my clothes! Do I look like a crass merchant or a COMMONER to you?Yes, alright, alright. I apologize. This whole ordeal has left me out of sorts. I'm not accustomed to this sort of treatment. And this cell! Do you know, do you know I think someone has URINATED in here?SCBucket's not for... Wait, am I expected to... You must be joking!at_022SCYou'd use magic? On ME? You dare- oh, my head; what was I saying?at_017UENo, of course not. I have plenty of magics and no shortage of money.So, the Earl was innocent while some human pure-blooded garbage was the culprit. Such a surprise. I assume you'll be opening this door, now? Before my mood darkens?You've used sorcery on my person without my permission, knave. The consequences will be dire, of that I assure you. Open this metal box this instant!vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners._OWell, we wouldn't want that, would we? I'll just be off to summon your tailor.2"My apologies, but I must be going.`POnce more, if you please: what were you doing at the crime scene this afternoon?\LSo what was an upstanding citizen like yourself doing outside Stowen's shop?O?Then why were you there at all? It's hardly your part of town.,My lips are sealed, Valneer.gWSlumwalking? I take it, and this is just a guess, that means simply walking in a slum?I hate to break this to you your, uh, Earlship, but while it's certainly not the fanciest area in town, I'd hardly call the area around Stowen's a slum.C3The shallows over near the swamp quarters, perhaps?G7Fine, fine, whatever. So did you see the thief or not?K;Wait, the alley? He had a hat? Did you see anything else?M=Thank you for your time, Mr. Uran. You've been very helpful.at_027wgWe're working on it as we speak, sir. You could speed things up by telling me a little about yourself.7'So, I take it you're upper class, then?iYSir, if you'd calm down, this would go a lot faster. I just have to ask a few questions.@0Well, yeah, the bucket's not for drinking water.O?Joking, sure. I'll leave you and the bucket to get acquainted.aQYes. Joking. Ha ha. So, what's an Earl doing outside a shop for minor magicks?+(Use the scroll on Valneer)bRYou were just about to tell me if you tried to steal those scrolls this afternoon.P@Then it appears I've made a mistake. Off to tell Yohn, I guess.YIThis is you in a good mood? They should be along to let you out shortly.]MIf you'll just be patient, sir; I'm sure Yohn is on his way to let you out...sc_006sc_058sc_018sc_062sc_053  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%& !#&(*,.  "$%')+-/013579;=?ACDFHJLMOQSTU2468:<>@BEGIKNPRVWXYZITP V3.28 @@`8 (08@HPX&9    !"#$MAINSTRREFIDLIST   ITP V3.28L8$ (0  !"#$MAINSTRREFIDLIST DLG V3.28cY!"?0d +:L $ L\l|  $0 Xd    (4 \ h       , 8 `l    <H p|      DT x    8D h t       ( LX |    < `p     < D L T \ |       _ ` d eX i p t {           p   $ + 2 3  7         g h l m q r  v                           7 8 < = A B  F                         ( ) - . 2 3  7 l m q r v w  {                          = D H I M N  R                  / 0 4 5 9 :  >        P Q U V  Z } ~                 "  # A B F G K  L i j n o s  t               3  4 8 9  =   > {  |                 C  J N O   S                      4  5 9 :  >   ? y  z ~                   Y  Z ^ _  c  d   h                L  M Q R (  V    ,     04  # * 1 8DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpA1Unk lean on bars, bars bend a little. Unk sorry.sc_034sc_041sc_045sc_049hXUnk go now? Unk not do nuthin' wrong. Unk in-ni... in-no... in-na-sun... not guilty.at_032sc_034sc_041sc_045sc_049Afta food, Unk move boxes. Unk move red box, blue box, 'nother red box, 'nother blue box, same red box again 'cause Unk move it wrong place, green box...o_...then Mista Stowen say Unk count boxes. One box, two box, three box, three box, three box...What?'Unk not stupid, hu-man.+Unk not want forget number. Can't. Bars.?/No. All people small. Unk not look down much.#Glad be of service.Story?-Unk do what Boss tell Unk do.1!Mista Stowen. Unk move big stuffYes.'Not man. Unk ha'f-orc.&No, Unk not read book.at_023 Ooooh, perty!at_018;+No. Unk not steal. Hate little imp noise.H8So hu-man try take stuff? Unk go now? Unk open door...0 Do again! Unk like perty light!vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners.zUnk, you can't bend- Hrm, actually, they are a bit stretched. I don't think I want to stand next to this door any more. Unk stay, I go.E5Once again, Unk: please tell me about this afternoon.5%So what happened this afternoon, Unk? Er, Unk... Four box?6&You, uh, can only count to three, huh?5%So why'd you keep saying "three box?"2"Lets skip forward a bit, shall we?9)*sigh* Unk, did you see the thief or not?vGreat, so the thief was smaller than a half-orc, in a city with less half-orcs than I have fingers. That helps a lot.$*sigh* Goodbye, Unk.at_028+So, Unk, what's your story?$Yes, what do you do?,Uh, ok, and your boss is...?5%Oh, so you actually work IN the shop?6&Not a man of many words, are you, Unk?0 Rather literal, aren't you, Unk?-UNK STAY HERE. I'll be back.WGLet's move on more pressing issues. What happened this afternoon, Unk?'(Use the scroll on Unk)C3Unk, did you try to steal from your employer today?XHSo does everyone, it seems. Well, off to tell Yohn I've made a mistake.]MNo! Unk, these doors are expensive. Please, wait for Yohn to bring the key.M=Just had the one scroll, Unk. 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